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SQUID PUMP

Whitepaper v1.0

TL;DR

Pump.fun rugs you.
Squid Pump pays you.

1.

The Problem

On pump.fun, when a token "graduates" to Raydium, the dev gets all the liquidity. They dump. You lose.

2.

Our Solution

On Squid Pump, there's no dev. When the token migrates, the liquidity goes back to YOU - the players who held tokens.

3.

The Twist

It's a game. A jackpot can explode anytime and pump the price. Trade, hold, or gamble - your choice.

Every 10 minutes, a new game starts.
Buy tokens. Trade or hold. Collect your share at the end.

01

How It Works

Squid Pump is simple:

1
Buy

Buy tokens during the bonding curve phase

2
Play

Trade freely or hold - watch for the Big Pump jackpot

3
Collect

Game ends, liquidity is withdrawn and split among holders

No dev to dump on you. 93% of all funds go back to players.

02

Game Cycle

Each game follows a precise cycle of 4 distinct phases:

Cooldown

30 sec

Break between games. Prepare your strategy for the next session.

Seeding

Variable

Fundraising phase via Dynamic Bonding Curve. Players buy tokens to reach the migration threshold.

Active

10 min

Free trading on DAMM v2 pool. Buy, sell, watch the price. The Big Pump can explode anytime!

Processing

~5 sec

Rewards calculation and distribution. Liquidity is withdrawn and gains distributed to holders.

03

Seeding Phase

The Seeding phase uses Meteora's Dynamic Bonding Curve (DBC) to raise initial funds for each game.

Progressive Threshold

The migration threshold increases by 8% after each game where the Big Pump didn't hit.

// Progression formula
threshold = 10 SOL × 1.08n
where n = games without Big Pump
Game 1
10 SOL
Game 10
~20 SOL
Game 20
~43 SOL
Game 30
~93 SOL
04

The Big Pump

PROGRESSIVE JACKPOT

The Big Pump is a jackpot that accumulates over games and can explode at any moment during the Active phase.

Jackpot Sources

DBC Migration Fees
7% of the 50% collected at migration
Remaining Liquidity
7% of liquidity withdrawn at game end
Trading Fees
7% of the 2% fees on DAMM v2 volume

Draw Mechanics

  • Attempt every 60 seconds during Active phase
  • Win probability: 1/150 per attempt
  • ~10 attempts per game = ~6.5% chance per game
  • On average, Big Pump hits every ~15 games

When the Big Pump explodes, 100% of the jackpot is injected into the pool to buy tokens, creating a massive price pump!

05

Rewards Distribution

At the end of each game, liquidity is withdrawn and distributed to participants using a Base Share + Tiered system that rewards small holders and prevents whale dominance.

Fund Allocation

100%
Players93%
Big Pump Jackpot5%
Team2%

Anti-Whale Distribution System

The player pool (93%) is distributed using a dual mechanism that ensures fair rewards for all participants:

20%
Base Share (Jackpot)

Lottery-based distribution with two possible modes (see below).

80%
Tiered Share

Distributed by effective balance using progressive tiers that penalize large holdings.

Squid Game Jackpot (Base Share 20%)

At the end of each game, a provably fair lottery determines how the 20% base share is distributed. Three modes based on Squid Game shapes!

OPLAYERS

All survivors share equally! Min 0.05% of supply required.

33% chance
XVIP

Winner takes all! Probability proportional to token holdings.

33% chance
GUARDS

The Crew! 9 random winners split equally.

34% chance
Provably Fair Selection

Uses Solana blockhash as random seed. Mode: 0-32=PLAYERS, 33-65=VIP, 66-99=GUARDS

Reward Rate Tiers

HoldingsReward RateEfficiency
0 - 1%100%Full rewards
1 - 5%90%Small penalty
5 - 10%80%Medium penalty
10 - 20%65%Large penalty
20 - 30%50%Whale penalty
30%+30%Heavy penalty

Example: 10 SOL Pool with 100 Holders

Holder TypeTokensBaseTieredTotal
Whale (30%)300M0.02 SOL1.88 SOL~1.9 SOL
Medium (5%)50M0.02 SOL0.40 SOL~0.42 SOL
Small (0.2%)2M0.02 SOL0.02 SOL~0.04 SOL

The base share ensures even tiny holders get meaningful rewards!

Game Theory: Whales are incentivized to sell during the game to take trading profits, while small holders benefit from holding until the end. This creates natural exit liquidity for everyone.

// Player reward calculation
// Base share (20%) - depends on Squid Game mode
jackpot_pool = pool × 0.93 × 0.20
// O PLAYERS: all survivors share equally
base_reward = jackpot_pool / survivor_count
// X VIP: winner takes all
base_reward = jackpot_pool (if winner)
// △ GUARDS: 9 winners split equally
base_reward = jackpot_pool / 9
// Tiered share (80%) - everyone
tiered_reward = (effective / total_effective) × pool × 0.93 × 0.80
total_reward = base_reward + tiered_reward
06

Strategies

The Patient Holder

Buy during Seeding, hold until the end. Maximize your proportional rewards and hope for the Big Pump.

Risk: MediumReward: High

The Active Trader

Trade during Active phase. Take advantage of price fluctuations to accumulate more tokens.

Risk: HighReward: Variable

The Jackpot Hunter

Wait for the threshold to rise. The bigger the jackpot, the more massive the pump.

Risk: LowReward: Very High

The Early Bird

Be among the first to buy during Seeding to get the best price on the bonding curve.

Risk: MediumReward: Medium-High
07

Technical Architecture

Smart Contract

Anchor/Rust program deployed on Solana. Manages game cycle, rewards, and Big Pump.

Meteora DBC

Dynamic Bonding Curve for Seeding phase. Automatic migration to DAMM v2 at threshold.

Meteora DAMM v2

Concentrated liquidity pool for Active phase trading. 2% fees.

Helius LaserStream

Real-time on-chain transaction monitoring to detect migrations and swaps.

Program ID

6ze7nkTQXb7ykCy53HkaT4v9MQU25XxWaR1rqXCDKV1M